About

Yassine
Larayedh

VFX Generalist and Blender Artist. I create cinematic simulations, procedural art, and high-end motion design — and I teach others to do the same.

Yassine Larayedh

I'm Yassine — a self-taught VFX Generalist who fell down the Blender rabbit hole in 2020 and never looked back. What started as curiosity quickly became obsession: fluid simulations, rigid body destruction, procedural geometry, complex shader networks.

My work sits at the intersection of technical precision and artistic intuition. I'm deeply passionate about procedural workflows — building systems where a single parameter change cascades through an entire scene. There's something deeply satisfying about that kind of emergent complexity.

Beyond client work, I teach. Not because I have to — because I genuinely believe that complex techniques, explained clearly, can change how someone creates. My courses have reached thousands of Blender artists worldwide, and that impact matters to me as much as any project I ship.

I'm available for freelance VFX work, motion design projects, and creative collaborations. If your project demands something cinematic, I'd love to hear about it.

Expertise

Skills

Simulation

  • Rigid Body
  • Fluid (Mantaflow)
  • Cloth & Soft Body
  • Particle Systems

Procedural

  • Geometry Nodes
  • Shader Networks
  • Procedural Textures
  • Python Scripting

Rendering

  • Cycles (GPU/CPU)
  • Eevee Next
  • ACES/OCIO
  • Volumetrics

Compositing

  • Blender Compositor
  • DaVinci Resolve
  • After Effects
  • Nuke (basic)

Toolbox

Software & Tools

BlenderDaVinci ResolveAdobe After EffectsSubstance PainterHoudini (learning)PythonNukeFigma

Journey

Experience

2024

Full-Time VFX Freelancer

Launched independent studio practice, working with brands and agencies globally on simulations and motion design.

2023

Online Course Creator

Released first Blender simulation courses, reaching thousands of students worldwide on major platforms.

2022

VFX Generalist

Deepened expertise in procedural workflows, geometry nodes, and cinematic rendering pipelines.

2020

Started with Blender

Fell in love with 3D and simulations — spent two years in obsessive self-study and experimentation.