Procedural Art

Abstract Matter

An abstract exploration of organic shapes generated through mathematical noise functions. The material system uses a complex shader network to achieve an iridescent, oil-slick quality that shifts with viewing angle. All geometry is generated procedurally — no modeling was done.

Video coming soon

Process & Approach

01

Reference & Concept

Gathering visual references, defining the mood, and establishing the technical requirements for the project.

02

Blocking & Simulation

Building the scene structure and running initial simulations to validate the physics and timing.

03

Shading & Lighting

Developing the material networks and lighting rigs to achieve the final cinematic look.

04

Rendering & Compositing

Final render passes and post-processing in the compositor to reach the polished result.

Category

Procedural Art

Year

2024

Tools Used

BlenderGeometry NodesCyclesOCIO

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