Procedural Art
Abstract Matter
An abstract exploration of organic shapes generated through mathematical noise functions. The material system uses a complex shader network to achieve an iridescent, oil-slick quality that shifts with viewing angle. All geometry is generated procedurally — no modeling was done.
Video coming soon
Process & Approach
01
Reference & Concept
Gathering visual references, defining the mood, and establishing the technical requirements for the project.
02
Blocking & Simulation
Building the scene structure and running initial simulations to validate the physics and timing.
03
Shading & Lighting
Developing the material networks and lighting rigs to achieve the final cinematic look.
04
Rendering & Compositing
Final render passes and post-processing in the compositor to reach the polished result.
Category
Procedural Art
Year
2024
Tools Used
BlenderGeometry NodesCyclesOCIO