Geometry Nodes
Procedural City
Using Blender's Geometry Nodes, a fully procedural city generation system was created. From building footprints to window placement, every element is controlled by parameters. Change one value and the entire city regenerates. This was a deep dive into graph-based proceduralism and instancing at scale.
Video coming soon
Process & Approach
01
Reference & Concept
Gathering visual references, defining the mood, and establishing the technical requirements for the project.
02
Blocking & Simulation
Building the scene structure and running initial simulations to validate the physics and timing.
03
Shading & Lighting
Developing the material networks and lighting rigs to achieve the final cinematic look.
04
Rendering & Compositing
Final render passes and post-processing in the compositor to reach the polished result.
Category
Geometry Nodes
Year
2024
Tools Used
BlenderGeometry NodesEevee NextPython API