Geometry Nodes

Procedural City

Using Blender's Geometry Nodes, a fully procedural city generation system was created. From building footprints to window placement, every element is controlled by parameters. Change one value and the entire city regenerates. This was a deep dive into graph-based proceduralism and instancing at scale.

Video coming soon

Process & Approach

01

Reference & Concept

Gathering visual references, defining the mood, and establishing the technical requirements for the project.

02

Blocking & Simulation

Building the scene structure and running initial simulations to validate the physics and timing.

03

Shading & Lighting

Developing the material networks and lighting rigs to achieve the final cinematic look.

04

Rendering & Compositing

Final render passes and post-processing in the compositor to reach the polished result.

Category

Geometry Nodes

Year

2024

Tools Used

BlenderGeometry NodesEevee NextPython API

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