Simulations

Fire & Ice

A study of contrasts using volumetric fire simulation alongside crystalline ice structures. The challenge was balancing two very different render setups and lighting scenarios in a unified composition. The fire uses a Mantaflow domain with custom emission shaders; the ice uses geometry nodes with SSS.

Video coming soon

Process & Approach

01

Reference & Concept

Gathering visual references, defining the mood, and establishing the technical requirements for the project.

02

Blocking & Simulation

Building the scene structure and running initial simulations to validate the physics and timing.

03

Shading & Lighting

Developing the material networks and lighting rigs to achieve the final cinematic look.

04

Rendering & Compositing

Final render passes and post-processing in the compositor to reach the polished result.

Category

Simulations

Year

2023

Tools Used

BlenderMantaflowCyclesCompositor

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