Simulations
Fire & Ice
A study of contrasts using volumetric fire simulation alongside crystalline ice structures. The challenge was balancing two very different render setups and lighting scenarios in a unified composition. The fire uses a Mantaflow domain with custom emission shaders; the ice uses geometry nodes with SSS.
Video coming soon
Process & Approach
01
Reference & Concept
Gathering visual references, defining the mood, and establishing the technical requirements for the project.
02
Blocking & Simulation
Building the scene structure and running initial simulations to validate the physics and timing.
03
Shading & Lighting
Developing the material networks and lighting rigs to achieve the final cinematic look.
04
Rendering & Compositing
Final render passes and post-processing in the compositor to reach the polished result.
Category
Simulations
Year
2023
Tools Used
BlenderMantaflowCyclesCompositor